Devlog #14: Sound Implementation
The Greywake » Devlog
The Greywake now has full audio.
What's been added:
- Ship hum ambient - Constant low background audio (15% volume) that plays while aboard the Greywake. Stops when you disembark.
- 17 contextual sound effects - The AI GM triggers audio based on narrative events: fold jumps, airlock cycles, weapon fire, equipment installation, credit transactions, and more.
- TTS narration - All narrative text has the option to be read aloud.
Picture this: you hear the ship humming beneath you. You plot a jump to another sector. The fold drive powers up—you hear the rising mechanical whine. Reality tears with a sound like tearing fabric. The TTS narrator describes the jump as stars stretch into threads of light.
Then you arrive.
You hear docking clamps engage with a metallic clunk. Air hisses as pressure equalizes. You disembark.
The hum fades from your speakers.
And in that silence, you notice: you're not home anymore.
The Greywake
Sci-Fi Narrative RPG
| Status | In development |
| Author | The Greywake |
| Genre | Simulation |
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