Devlog #1: I built a narrative game where a sentient AI watches you choose between protocol and humanity—and remembers every time you choose wrong




The Greywake is a browser-based narrative game about a sentient ship, her fractured crew, and the invisible language that binds them.
You're chasing a bounty worth 200,000 credits—enough to stop running salvage jobs forever. But when you corner your target in an agricultural dome, surrounded by flowers it planted, it asks you:
"I was made, not born. Does that make me less real?"
Your crew is watching. Your ship AI is listening. The galaxy will remember what you choose.
Features:
- Your choices emit glyphs—invisible marks etched into the ship's memory
- Deep crew dynamics: ex-military captain, sentient AI, medic with family beyond the Riftline, engineer haunted by a massacre
- Four factions tracking your reputation across the expanse
- Missions, ship upgrades, exploration
- AI-generated scenes for key moments
- Text-based with natural language commands
Privacy: The Greywake is serverless and doesn't store your personal data, location, or conversations. Every decision stays in your session unless you export your ship's log.
Requires an Anthropic API key to play (optional fal.ai key for image generation).
The Greywake
Sci-Fi Narrative Simulator
| Status | In development |
| Author | The Greywake |
| Genre | Simulation |
More posts
- Devlog #4: Looking for Playtesters — Play for Free2 hours ago
- Devlog #3: Introducing the New Terminal UI1 day ago
- Devlog #2: The Manifest4 days ago
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